AI Insights · Timothy · October 2022
Top 5 Fidget Toys Games Performance in Poland, Q3 2022
In Q3 2022, the top 5 fidget toy games in Poland showed varied performance in weekly downloads, revenue, and active users. Data sourced from Sensor Tower.
In Q3 2022, the top 5 fidget toy games in Poland displayed diverse trends in weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the app market dynamics for fidget toy games on a unified platform.
Antistress - Relaxing games, published by Moreno Maio, experienced a steady increase in weekly revenue, peaking at approximately $26 in the week of August 8. Weekly downloads showed an initial upward trend, reaching a high of around 11.4K in the week of July 18, before gradually decreasing to around 5.5K by the end of September. The active user base saw a significant rise mid-July, peaking at about 79.8K, and then declined steadily to approximately 56.1K by the end of the quarter.
Fidget Toys Trading: 3D Pop It from Freeplay LLC saw its weekly downloads decline from around 17.4K at the end of June to about 4.2K by the end of September. The weekly active users followed a similar trend, decreasing from approximately 29.3K to around 12.9K during the same period. Weekly revenue remained negligible throughout the quarter.
Pop It Fidget - AntiStress by KTC GLOBAL had a peak in weekly downloads of around 8.4K in mid-July, which then declined to approximately 3.2K by late September. Active users also showed a downward trend, from around 13.9K in early July to about 6.9K by the end of September. Revenue data was not significant for this app throughout the quarter.
Marble ASMR, released by Rollic Games in mid-August, saw its weekly downloads peak at around 10.8K in the week of September 19. Weekly active users also followed a similar trend, peaking at approximately 14.5K in the same week. The app generated its highest weekly revenue of around $25 in the week of September 19.
Fidget Toys 3D by Tran Dinh Hung experienced a consistent decline in weekly downloads from about 5.1K at the end of June to around 1.9K by late September. However, its active user base remained relatively stable, fluctuating between approximately 39.2K and 61.8K throughout the quarter. Weekly revenue was minimal, with a slight peak at $10 in the final week of September.
For more detailed insights and data on these apps, visit Sensor Tower.